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3D Math Primer for Graphics and Game Development

by Fletcher Dunn, Ian Parberry

A K Peters/Crc Press

Hardcover 846 pages English Nov 02, 2011

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This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
Author:
Fletcher Dunn, Ian Parberry
Publisher:
A K Peters/Crc Press
Publication Date:
Nov 02, 2011
Number of pages:
846 pages
Language:
English
Binding:
Hardcover
ISBN-10:
1568817231
ISBN-13:
9781568817231