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Computer Graphics and Multimedia: Concepts, Algorithms and Implementation using C

by Atul P. Godse, Dr. Deepali A. Godse

Technical Publications

Paperback 686 pages English Nov 03, 2020

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The book presents comprehensive coverage of computer graphics and multimedia concepts in a simple, lucid, and systematic way. It uses C programming language to implement various algorithms explained in the book. The book is divided into two parts. The first part focuses on a wide range of exciting topics such as illumination and colour Models, shading algorithms, line, curves, circle and ellipse drawing algorithms, polygon filling, 2D and 3D transformations, windowing and clipping, 3D object representation, 3D viewing, viewing pipeline, and visible surface detection algorithms. The second part focuses on multimedia basics, multimedia applications, multimedia system architecture, evolving technologies for multimedia, defining objects for multimedia systems, multimedia data interface standards, multimedia databases, compression and decompression, data and file format standards, multimedia I/O technologies, digital voice and audio, video image and animation, full-motion video, and storage and retrieval technologies. It also describes multimedia authoring and user interface, Hypermedia messaging, mobile messaging, integrated multimedia message standards, Integrated document management, and distributed multimedia systems. Case Study: Blender Graphics - blender fundamentals, drawing basic shapes, modelling, shading and textures.
Author:
Atul P. Godse, Dr. Deepali A. Godse
Publisher:
Technical Publications
Publication Date:
Nov 03, 2020
Number of pages:
686 pages
Language:
English
Binding:
Paperback
ISBN-10:
9333223363
ISBN-13:
9789333223362