Exploring physics with computer animation and PhysGL (Hardback)
Hardcover 140 pages English Nov 01, 2016
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This book shows how the web-based PhysGL programming environment (http: //physgl.org) can be used to teach and learn elementary mechanics (physics) using simple coding exercises. The book's theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a traditional physics text, making for straightforward integration into a typical lecture-based physics course. Users will appreciate the ease at which compelling OpenGL-based graphics and animations can be produced using PhysGL, as well as its clean, simple language constructs. The author argues that coding should be a standard part of lower-division STEM courses, and provides many anecdotal experiences and observations, that include observed benefits of the coding work
- Author:
- T J Bensky
- Publisher:
- Iop Concise Physics
- Publication Date:
- Nov 01, 2016
- Number of pages:
- 140 pages
- Language:
- English
- Binding:
- Hardcover
- ISBN-10:
- 164327855X
- ISBN-13:
- 9781643278551