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Game Balance (Paperback)

by Brenda Romero|Ian Schreiber

A K Peters/CRC Press

Paperback 0 pages English July 30, 2021

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Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. The book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets, and other spreadsheet programs and their uses for game designers.
Author:
Brenda Romero|Ian Schreiber
Publisher:
A K Peters/CRC Press
Publication Date:
July 30, 2021
Number of pages:
0 pages
Language:
English
Binding:
Paperback
ISBN-10:
1498799574
ISBN-13:
9781498799577