Skip to main content
Free carbon-neutral shipping over $39.99  ·  Thousands of books on sale — sale ends soon

Gamification-Based E-Learning Strategies for Computer Programming Education

by Ricardo Queiros|Mario Teixeira Pinto, Ricardo Alexandre Peixoto De Queiros

IGI Global

Hardcover 350 pages English Aug 23, 2016

(No reviews yet) Write a Review
Millions of titlesEvery book you're looking for
Carbon-neutral shippingFree on orders over $39.99
Fast shipping worldwideDelivered to your door
Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum. Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.
Author:
Ricardo Queiros|Mario Teixeira Pinto, Ricardo Alexandre Peixoto De Queiros
Publisher:
IGI Global
Publication Date:
Aug 23, 2016
Number of pages:
350 pages
Language:
English
Binding:
Hardcover
ISBN-10:
1522510346
ISBN-13:
9781522510345