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Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond

by Karen Schrier

Lulu Press

Paperback 582 pages English November 18, 2019

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Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes fromA to Z SafaritoZoombinis, and includes popular games likeFortnite, Call of Duty: Modern Warfare, andMinecraft, as well as PC, mobile, VR, AR, card and board games.
Author:
Karen Schrier
Publisher:
lulu.com
Publication Date:
November 18, 2019
Number of pages:
582 pages
Language:
English
Binding:
Paperback
ISBN-10:
0359984010
ISBN-13:
9780359984015