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Level Design: Processes and Experiences (Hardback)

by Christopher W. Totten

A K PETERS

Hardback or Cased Book 408 pages May 11, 2017

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In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels - experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers.Key Features: Learn about the processes of experienced developers and level designers in their own words Discover best-practices for creating levels for persuasive play and designing collaboratively Offers analysis methods for better understanding game worlds and how they function in response to gameplay Find your own preferred method of level design by learning the processes of multiple industry veterans
Author:
Christopher W. Totten
Publisher:
A K PETERS
Publication Date:
May 11, 2017
Number of pages:
408 pages
Binding:
Hardback or Cased Book
ISBN-10:
1138628808
ISBN-13:
9781138628809