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Physics for Game Developers

by David Bourg, Bryan Bywalec

O'Reilly Media

Paperback 578 pages English May 14, 2013

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If you want to enrich your game's experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You'll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets. You'll also get a handle on how to take advantage of various sensors such as accelerometers and optical tracking devices. Authors David Bourg and Bryan Bywalec show you how to develop your own solutions to a variety of problems by providing technical background, formulas, and a few code examples. This updated book is indispensable whether you work alone or as part of a team. Refresh your knowledge of classical mechanics, including kinematics, force, kinetics, and collision response Explore rigid body dynamics, using real-time 2D and 3D simulations to handle rotation and inertia Apply concepts to real-world problems: model the behavior of boats, airplanes, cars, and sports balls Enhance your games with digital physics, using accelerometers, touch screens, GPS, optical tracking devices, and 3D displays Capture 3D sound effects with the OpenAL audio API
Author:
David Bourg, Bryan Bywalec
Publisher:
O'Reilly Media
Publication Date:
May 14, 2013
Number of pages:
578 pages
Language:
English
Binding:
Paperback
ISBN-10:
1449392512
ISBN-13:
9781449392512