Skip to main content
Free carbon-neutral shipping over $39.99  ·  Thousands of books on sale — sale ends soon

Video Game Art Reader: Volume 4

by Tiffany Funk

Amherst College Press

Paperback/Art 117 pages English Jul 11, 2022

(No reviews yet) Write a Review
Millions of titlesEvery book you're looking for
Carbon-neutral shippingFree on orders over $39.99
Fast shipping worldwideDelivered to your door
In computing, overclocking refers to the common practice of increasing the clock rate of a computer to exceed that certified by the manufacturer. The concept is seductive but overclocking may destroy your motherboard or system memory, even irreparably corrupt the hard drive. Volume 4 of the Video Game Art Reader (VGAR) proposes overclocking as a metaphor for how games are produced and experienced today, and the temporal compressions and expansions of the many historical lineages that have shaped game art and culture. Contributors reflect on the many ways in which overclocking can be read as a means of oppression but also a strategy to raise awareness of how inequities have shaped video games. Contributions by Uche Anomnachi, Andrew Bailey, Chaz Evans, Tiffany Funk, D'An Knowles Ball, Alexandre Paquet, Chris Reeves, and Regina Siewald.
Author:
Tiffany Funk
Publisher:
Amherst College Press
Publication Date:
Jul 11, 2022
Number of pages:
117 pages
Language:
English
Binding:
Paperback/Art
ISBN-10:
1943208344
ISBN-13:
9781943208340